Campagne |
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EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.
Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.
Remarques : Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Quand son attaque de fureur berserk est utilisée, cette unité se bat jusqu'à sa mort ou jusqu'à celle de son adversaire.
Évolue à partir de : | Behemoth |
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Évolue en : | |
Coût : | 35 |
PV : | 60 |
Mouvement: | 5 |
XP : | 100 |
Niveau: | 2 |
Alignement : | chaotique |
ID | Minotaur Ancient Behemoth |
Capacités : | divine health en |
maul tranchant | 7 - 4 corps à corps | fureur berserk |
Résistances : | |
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tranchant | -10% |
perforant | 0% |
contondant | 0% |
feu | -10% |
froid | 10% |
sacré | -30% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | 99 | 20% |
Caverne | 1 | 40% |
Collines | 1 | 40% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 10% |
Forêt | 1 | 50% |
Forêt de champignons | 2 | 40% |
Marais | 3 | 20% |
Montagnes | 1 | 50% |
Mur de caverne | 99 | 20% |
Neige | 2 | 20% |
Prairie | 1 | 30% |
Sable | 2 | 30% |
Village | 1 | 50% |